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On Visual Realism of Synthesized Imagery

Identifieur interne : 000441 ( France/Analysis ); précédent : 000440; suivant : 000442

On Visual Realism of Synthesized Imagery

Auteurs : Erik Reinhard [France, Allemagne] ; Alexei A. Efros [États-Unis] ; Jan Kautz [Royaume-Uni] ; Hans-Peter Seidel [Allemagne]

Source :

RBID : Pascal:13-0370908

Descripteurs français

English descriptors

Abstract

Traditionally, computer graphics has been concerned with producing imagery that is as physically accurate as possible. But accurate physical simulation of geometry, lighting, and material properties of a visual scene can be cumbersome and time consuming. At the same time, human vision is far from accurate, which offers an enormous opportunity to create imagery at a reduced computational cost as well as with less reliance on human modelers. As a result, a recent trend is toward accepting perceptual plausibility instead of physical accuracy as a guiding principle in the design of modeling and rendering systems. This requires us to understand visual realism, which involves both learning statistical regularities of the world, for instance, by employing huge amounts of data, as well as human's visual perception of it. This paper addresses issues related to understanding realism, presents several applications, and discusses what this interesting approach may lead to in the future.


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Pascal:13-0370908

Le document en format XML

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<div type="abstract" xml:lang="en">Traditionally, computer graphics has been concerned with producing imagery that is as physically accurate as possible. But accurate physical simulation of geometry, lighting, and material properties of a visual scene can be cumbersome and time consuming. At the same time, human vision is far from accurate, which offers an enormous opportunity to create imagery at a reduced computational cost as well as with less reliance on human modelers. As a result, a recent trend is toward accepting perceptual plausibility instead of physical accuracy as a guiding principle in the design of modeling and rendering systems. This requires us to understand visual realism, which involves both learning statistical regularities of the world, for instance, by employing huge amounts of data, as well as human's visual perception of it. This paper addresses issues related to understanding realism, presents several applications, and discusses what this interesting approach may lead to in the future.</div>
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EXPLOR_STEP=$WICRI_ROOT/Wicri/Amérique/explor/PittsburghV1/Data/France/Analysis
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{{Explor lien
   |wiki=    Wicri/Amérique
   |area=    PittsburghV1
   |flux=    France
   |étape=   Analysis
   |type=    RBID
   |clé=     Pascal:13-0370908
   |texte=   On Visual Realism of Synthesized Imagery
}}

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